About this template
Students will put their creativity and quick thinking to the test as they race against the clock to come up with unique answers that fit the given categories.
How it works
Using the Randomizer widget, the teacher rolls a letter to determine the starting letter for each round. Students have a limited amount of time to come up with words or phrases that fit each category and start with the selected letter. For example, if the letter is "S" and the category is "Fruit," students could write "Strawberry" or "Satsuma."
Students need to name something for each category before the time runs out to complete the game.
If you're up for a rematch, simply pick a fresh letter from the Randomizer widget and then click the "shuffle" button on the Group maker widget to create a brand-new set of categories.